Battle Cry: Reveal Trailer
Character Modeling, Re-Topo and Sculpt Projections / Cleanup for Cossack Duelist, Royal Marine Gadgeteer, Royal Marine Brawler clothing, Cossack Brawler's fist weapon.
Modeling / Sculpting
Responsible for creating models of the Biped Hare, Mole, Fox, Weasel, Female Hair, and Beaver, as well as mesh cleanup on other animals.
Death Wish Coffee
Modeling / Texturing / Lighting
Hired by MPC to create the viking ship and implement it into all shots. I also was responsible for creating substantial lighting comps in Nuke which were used as a basis for the final look.
McDonald's - Always Working
Hornet brought me in to co-lead the 3D production of this spot.
Characters were first sculpted and animated in Maya then 3D printed and painted for stop motion. I was responsible for look development, integration of 3D elements, camera tracking, compositing in Nuke, and pipeline management.
Fruitsnacks: Big Smack
Created exterior environment models, Referee, and did tweaks on the inside models.
Modeling / Layout
Environment modeling and layout for the reef shot. Responsible all rock formation modeling, a few coral models, and all layout and set dressing. Also modeled some of the snow covered trees (foreground and background).
Responsible for pipeline management, creating environments, paper textures, animal rigs, lighting setups and a little bit of compositing.
Created the interiors for the opening shot and all spacecraft toothbrush parts.
Modeling / Sculpting / Texturing
Modeling of the floor grates, stamper / conveyor belt, bullets, dipping machines, and spinning bullet clips. Texturing for shots 1 and 2, stamper, bullets, and dipping machines.
Modeling / Texturing
Involved in multiple Michelin jobs. Responsible for modeling various props, characters, and environments, as well as painting textures and UV layout.
Modeling / Texturing
Responsible for mole rat and zebra characters. Modeling done in Maya and Zbrush. Color maps painted in Photoshop.
A collection of work that show a range of different 3D jobs I've worked on in the past.