Modeling / Texturing / Lighting
Hired by MPC to create the viking ship and implement it into all shots. I also was responsible for creating substantial lighting comps in Nuke which were used as a basis for the final look.
Hornet brought me in to co-lead the 3D production of this spot.
Characters were first sculpted and animated in Maya then 3D printed and painted for stop motion. I was responsible for look development, integration of 3D elements, camera tracking, compositing in Nuke, and pipeline management.
Environment modeling and layout for the reef shot. Responsible all rock formation modeling, a few coral models, and all layout and set dressing. Also modeled some of the snow covered trees (foreground and background).
Character Modeling, Re-Topo and Sculpt Projections / Cleanup for Cossack Duelist, Royal Marine Gadgeteer, Royal Marine Brawler clothing, Cossack Brawler's fist weapon.
Modeling / Sculpting / Texturing
Modeling of the floor grates, stamper / conveyor belt, bullets, dipping machines, and spinning bullet clips. Texturing for shots 1 and 2, stamper, bullets, and dipping machines.
Created the boats + sails, various trees, bushes, other terrain elements, and the canyon entrance. Did layout for the shady forest scene and wide shot of the canyon building.
Modeling / Texturing
Modeling and UV layout for enemy jackets, vests, gas masks, balaclavas, goggles, tactical gloves and additional detailing. Texture painting on many of these assets.