Battle Cry: Reveal Trailer

Battle Cry: Reveal Trailer

Modeling

Sculpting and Re-Topo on Brawlers, Mechanic, and Swordsman. 

Death Wish Coffee

Death Wish Coffee

Hired by MPC to create the viking ship and implement it into all shots. I also was responsible for creating substantial lighting comps in Nuke which were used as a basis for the final look. 

Mercedes: Fable

Mercedes: Fable

Modeling / Sculpting

Responsible for creating models of the Biped Hare, Mole, Fox, Weasel, Female Hair, and Beaver, as well as mesh cleanup on other animals.

McDonald's - Always Working

McDonald's - Always Working

Hornet brought me in to co-lead the 3D production of this spot.

Characters were first sculpted and animated in Maya then 3D printed and painted for stop motion. I was responsible for look development, integration of 3D elements, camera tracking, compositing in Nuke, and pipeline management.

Fruitsnacks: Big Smack

Fruitsnacks: Big Smack

Modeling / Layout

Created the Referee and all exterior set geo. Also did mesh cleanup on interior elements. 

Sherwin: Adventure

Sherwin: Adventure

Modeling / Layout

Created the reef environment and aided in modeling some of the corals. Also modeled trees for the ski set and layout variations for the end shot.

Oral B

Oral B

Modeling

Created the interiors for the opening shot and all spacecraft toothbrush parts. 

Wolfenstein: Trailer

Wolfenstein: Trailer

Modeling / Texturing

In charge of modeling and texturing of the ammunition / carousel clips,  knife dipping machines and cooling vat, ammunition conveyor belt and stamping machines. metal grates for intro shot. 

Michelin Campaign

Michelin Campaign

Modeling / Texturing

Involved in multiple Michelin jobs. Responsible for modeling various props, characters, and environments, as well as painting textures and UV layout. 

MIO Energy

MIO Energy

Modeling / Texturing

Created the Zebra, Mole Rat, and Leopard. Mesh cleanup on the Camel. Modeled in Maya, sculpted in Zbrush, painted in Photoshop.

 

IBM: All in the Cloud

IBM: All in the Cloud

Modeling / Texturing / Lighting

Responsible for creating the Cloud model, science lab, and props. Lighting for lab shots.