Battle Cry: Reveal Trailer

Battle Cry: Reveal Trailer

Modeling

Sculpting and Re-Topo on Brawlers, Mechanic, and Swordsman. 

Mercedes: Fable

Mercedes: Fable

Modeling / Sculpting

Responsible for creating models of the Biped Hare, Mole, Fox, Weasel, Female Hair, and Beaver, as well as mesh cleanup on other animals.

Sherwin: Adventure

Sherwin: Adventure

Modeling / Layout

Created the reef environment and aided in modeling some of the corals. Also modeled trees for the ski set and layout variations for the end shot.

Oral B

Oral B

Modeling

Created the interiors for the opening shot and all spacecraft toothbrush parts. 

Fruitsnacks: Big Smack

Fruitsnacks: Big Smack

Modeling / Layout

Created the Referee and all exterior set geo. Also did mesh cleanup on interior elements. 

Wolfenstein: Trailer

Wolfenstein: Trailer

Modeling / Texturing

In charge of modeling and texturing of the ammunition / carousel clips,  knife dipping machines and cooling vat, ammunition conveyor belt and stamping machines. metal grates for intro shot. 

Slomin Shield

Slomin Shield

Modeling / Texturing / Lighting / Compositing

Took on lead roles for modeling, pipeline, and lighting.  Responsible for the majority of set layout and environmental modeling, lighting, and composited a few shots for the Burglar spot. 

Michelin Campaign

Michelin Campaign

Modeling / Texturing

Involved in multiple Michelin jobs. Responsible for modeling various props, characters, and environments, as well as painting textures and UV layout. 

MIO Energy

MIO Energy

Modeling / Texturing

Created the Zebra, Mole Rat, and Leopard. Mesh cleanup on the Camel. Modeled in Maya, sculpted in Zbrush, painted in Photoshop.

 

IBM: All in the Cloud

IBM: All in the Cloud

Modeling / Texturing / Lighting

Responsible for creating the Cloud model, science lab, and props. Lighting for lab shots.