Battle Cry: Reveal Trailer

Battle Cry: Reveal Trailer

Modeling

Character Modeling, Re-Topo and Sculpt Projections / Cleanup for Cossack Duelist, Royal Marine Gadgeteer, Royal Marine Brawler clothing, Cossack Brawler's fist weapon.

Mercedes: Fable

Mercedes: Fable

Modeling / Sculpting

Responsible for creating models of the Biped Hare, Mole, Fox, Weasel, Female Hair, and Beaver, as well as mesh cleanup on other animals.

Death Wish Coffee

Death Wish Coffee

Modeling / Texturing / Lighting

Hired by MPC to create the viking ship and implement it into all shots. I also was responsible for creating substantial lighting comps in Nuke which were used as a basis for the final look. 

McDonald's - Always Working

McDonald's - Always Working

CG Lead

Hornet brought me in to co-lead the 3D production of this spot.

Characters were first sculpted and animated in Maya then 3D printed and painted for stop motion. I was responsible for look development, integration of 3D elements, camera tracking, compositing in Nuke, and pipeline management.

Fruitsnacks: Big Smack

Fruitsnacks: Big Smack

Modeling

Created exterior environment models, Referee, and did tweaks on the inside models.

Sherwin: Adventure

Sherwin: Adventure

Modeling / Layout

Environment modeling and layout for the reef shot. Responsible all rock formation modeling, a few coral models, and all layout and set dressing. Also modeled some of the snow covered trees (foreground and background).

Rocky Mountaineer

Rocky Mountaineer

CG Lead

Responsible for pipeline management, creating environments, paper textures, animal rigs, lighting setups and a little bit of compositing.

Oral B

Oral B

Modeling

Created the interiors for the opening shot and all spacecraft toothbrush parts. 

Wolfenstein: Trailer

Wolfenstein: Trailer

Modeling / Sculpting / Texturing

Modeling of the floor grates, stamper / conveyor belt, bullets, dipping machines, and spinning bullet clips. Texturing for shots 1 and 2, stamper, bullets, and dipping machines.

Michelin Campaign

Michelin Campaign

Modeling / Texturing

Involved in multiple Michelin jobs. Responsible for modeling various props, characters, and environments, as well as painting textures and UV layout. 

MIO Energy

MIO Energy

Modeling / Texturing

Responsible for mole rat and zebra characters. Modeling done in Maya and Zbrush. Color maps painted in Photoshop.