Recently inspired to sculpt more in my spare time. This was a one day practice to familiarize myself with new ZBrush features and establish a look for future modeling projects.
Modeled in ZBrush / Rendered in VRay.
Creature design by CreatureBox.
Justin Timberlake - Filthy
Responsible for lighting and rendering of various shots (walking down steps, grabbing boxes, cables detaching).
Modeling / Sculpting
Responsible for creating models of the Biped Hare, Mole, Fox, Weasel, Female Hair, and Beaver, as well as mesh cleanup on other animals.
Battle Cry: Reveal Trailer
Character Modeling, Re-Topo and Sculpt Projections / Cleanup for Cossack Duelist, Royal Marine Gadgeteer, Royal Marine Brawler clothing, Cossack Brawler's fist weapon.
Death Wish Coffee
Modeling / Texturing / Lighting
Hired by MPC to create the viking ship and implement it into all shots. I also was responsible for creating substantial lighting comps in Nuke which were used as a basis for the final look.
Created the interiors for the opening shot and all spacecraft toothbrush parts.
McDonald's - Always Working
Hornet brought me in to co-lead the 3D production of this spot.
Characters were first sculpted and animated in Maya then 3D printed and painted for stop motion. I was responsible for look development, integration of 3D elements, camera tracking, compositing in Nuke, and pipeline management.
Fruitsnacks: Big Smack
Created exterior environment models, Referee, and did tweaks on the inside models.
Modeling / Layout
Environment modeling and layout for the reef shot. Responsible all rock formation modeling, a few coral models, and all layout and set dressing. Also modeled some of the snow covered trees (foreground and background).
Modeling / Sculpting / Texturing
Modeling of the floor grates, stamper / conveyor belt, bullets, dipping machines, and spinning bullet clips. Texturing for shots 1 and 2, stamper, bullets, and dipping machines.
Responsible for pipeline management, creating environments, paper textures, animal rigs, lighting setups and a little bit of compositing.
Modeling / Texturing
Involved in multiple Michelin jobs. Responsible for modeling various props, characters, and environments, as well as painting textures and UV layout.
Modeling / Texturing
Responsible for mole rat and zebra characters. Modeling done in Maya and Zbrush. Color maps painted in Photoshop.
A collection of work that show a range of different 3D jobs I've worked on in the past.