Cat Sculpt

Cat Sculpt

Recently inspired to sculpt more in my spare time. This was a one day practice to familiarize myself with new ZBrush features and establish a look for future modeling projects. 

Modeled in ZBrush / Rendered in VRay. 

Creature design by CreatureBox. 

 

Mercedes: Fable

Mercedes: Fable

Modeling / Sculpting

Responsible for creating models of the Biped Hare, Mole, Fox, Weasel, Female Hair, and Beaver, as well as mesh cleanup on other animals.

Battle Cry: Reveal Trailer

Battle Cry: Reveal Trailer

Modeling

Character Modeling, Re-Topo and Sculpt Projections / Cleanup for Cossack Duelist, Royal Marine Gadgeteer, Royal Marine Brawler clothing, Cossack Brawler's fist weapon.

Death Wish Coffee

Death Wish Coffee

Modeling / Texturing / Lighting

Hired by MPC to create the viking ship and implement it into all shots. I also was responsible for creating substantial lighting comps in Nuke which were used as a basis for the final look. 

Oral B

Oral B

Modeling

Created the interiors for the opening shot and all spacecraft toothbrush parts. 

McDonald's - Always Working

McDonald's - Always Working

CG Lead

Hornet brought me in to co-lead the 3D production of this spot.

Characters were first sculpted and animated in Maya then 3D printed and painted for stop motion. I was responsible for look development, integration of 3D elements, camera tracking, compositing in Nuke, and pipeline management.

Fruitsnacks: Big Smack

Fruitsnacks: Big Smack

Modeling

Created exterior environment models, Referee, and did tweaks on the inside models.

Sherwin: Adventure

Sherwin: Adventure

Modeling / Layout

Environment modeling and layout for the reef shot. Responsible all rock formation modeling, a few coral models, and all layout and set dressing. Also modeled some of the snow covered trees (foreground and background).

Wolfenstein: Trailer

Wolfenstein: Trailer

Modeling / Sculpting / Texturing

Modeling of the floor grates, stamper / conveyor belt, bullets, dipping machines, and spinning bullet clips. Texturing for shots 1 and 2, stamper, bullets, and dipping machines.

Rocky Mountaineer

Rocky Mountaineer

CG Lead

Responsible for pipeline management, creating environments, paper textures, animal rigs, lighting setups and a little bit of compositing.

Michelin Campaign

Michelin Campaign

Modeling / Texturing

Involved in multiple Michelin jobs. Responsible for modeling various props, characters, and environments, as well as painting textures and UV layout. 

MIO Energy

MIO Energy

Modeling / Texturing

Responsible for mole rat and zebra characters. Modeling done in Maya and Zbrush. Color maps painted in Photoshop.